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A real-time action card roguelike. Read your enemy, parry and dodge to earn your cards, then bet everything on one Deathblow.
For fans of Sekiro, Slay the Spire and Balatro.
Wishlist on Steam · Join the Discord: playtests, news and mini-game challenges, first. · About this game
An AI Game Master writes each run: fights, strangers and choices with their odds shown. No two runs alike.
Perfect parries and dodges draw your cards. Each win adds one more to your deck, so every run builds differently.
Every chapter ends with a boss with several lives. Break his posture, then take them one Deathblow at a time. Fall, and a new road begins.
No intent icons. Red tiles show where a blow will land, and a red 危 means you can't parry or block it. Get off the red.
Parry on the hit, or dodge at the last moment. Each perfect parry or dodge draws you a card, and every parry costs him stamina.
Every blow he throws costs him stamina, and every blow you parry costs him more. When he runs dry he has to recover: that's your window to attack and play cards. Push him into overdraft and he drops into bullet time first: slowed for him, full speed for you.
Parries and hits fill his posture. Break it and he goes down: the Deathblow, the only way to take one of his lives. Call a damage target, plan your cards, and strike while he gets back up. Reach it and the reward is yours; miss and he comes back with a new power.
Playable in the demo. Always first in front of the blow: Kael turns every parry into cards and momentum (perfect parries, shield bash and throw).
Coming later. Kael's guide reads fate like a page: she delays enemy blows and rewrites the order of the cards.
Coming later. Kael's rival always has a way out: a dodge, a step behind the enemy, cards planted to go off in his opening.
Three mini games, each built on one part of the fight. Play them free in your browser; your best score goes on the public board. The top 3 of each board win prizes (details on Discord).
December 4–6, 2026 at the Expo Dome, Taipei Expo Park, booth CC-76. Show us our Discord on your phone at the booth and take home a gift.
開啟 JavaScript 可獲得完整體驗;以下為文字版。
即時動作卡牌 Roguelike。 看穿敵人的動作,用格擋與閃避贏得手牌,再把一切押在一記「斬殺」上。
如果你喜歡 Sekiro、Slay the Spire 與 Balatro。
AI 遊戲主持人寫下每一趟冒險:戰鬥、路上遇見的人、標出成功機率的抉擇。每一趟都不一樣。
完美格擋與閃避會幫你抽牌;每打贏一場,牌組就多一張牌,所以每一趟都長得不一樣。
每個章節的終點都有一位頭目。打崩他的氣勢,再用一記記斬殺拿走他的命。倒下的話,就踏上一條新的路。
畫面上沒有意圖圖示。紅色地磚標出攻擊的落點,紅色的「危」代表這一擊不能格擋也擋不住。離開紅色地磚。
在命中那一刻格擋,或在最後一刻閃開。每一次完美格擋或閃避都能抽一張牌,每一次格擋也會消耗他的體力。
他每出一擊都會消耗體力,被你格擋的那一擊消耗更多。體力見底,他就得恢復——那段時間就是你攻擊、出牌的空檔。把他逼到透支,他會先陷入子彈時間:他變慢,你照樣全速。
格擋與攻擊會累積他的氣勢。打崩它,他就會倒下——斬殺,這是拿走他一條命的唯一方法。喊出傷害目標、排好卡牌,在他起身之前出手。打到目標就贏得獎勵;沒打到,他會帶著新能力回來。
試玩版可操作。永遠第一個擋在攻擊前面,凱爾把每一次格擋都化成卡牌與攻勢(完美格擋、盾擊與擲盾)。
之後登場。凱爾的引路人把命運當書頁來讀:延遲敵人的攻擊,改寫出牌的順序。
之後登場。凱爾的對手永遠留好退路:閃避、繞到背後,預先埋下在敵人空檔引爆的牌。
三個小遊戲,各自取材自戰鬥的一個環節。在瀏覽器免費玩,最佳成績會登上公開排行榜。每個榜的前三名可獲得獎品(細節在 Discord 公布)。
2026 年 12 月 4–6 日,台北花博爭艷館,攤位 CC-76。在攤位出示你已加入我們的 Discord,就能帶走一份小禮物。
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